ksp high altitude plane

The Panther engine can hold 19,000 steady and oscillates around 20,000. Grichman's answer got me in the right direction. That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). Highest and fastest possible is best. Your decreased flight time means you probably won't make it to your location. However, it seems as if your delta wing has has more area, might that be it? The benefits should be obvious. If it's below the cross-hairs, you need a little more AoA. Building a High Altitude Jet | Stream pt. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Put a couple of radial mount parachutes just above the com and add a reaction wheel. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Kerbal Space Program - Wikipedia I have enough patience to do the slow flying, but is it horribly inefficient? Watch out for your SAS if you're running batteries without a jet for a long time. Learn more about Stack Overflow the company, and our products. Your previous content has been restored. So the faster you go the higher you can fly where there is less drag. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Dedicated to the growth and advancement of amateur rocket scientists! Clear editor. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). When I say ", You know you've nailed it correctly if, when you're in level flight, your. Don't worry about Isp. What are the units of measure used in Kerbal Space Program? - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. KSP also tends to have very harsh induced drag if angle of attack gets too high. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics. That's because wings need to have some AoA to the airstream in order to generate much lift. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. New comments cannot be posted and votes cannot be cast. Rockets aren t the only way to get to space. It flames out at 25,000. I start with the normal jet engines (which takes almost the complete runway). The most efficient way is, of course, to make a high altitude (or space) plane. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. AoA and G-force moderation. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Planes in Space. Challenges Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). Is it correct to use "the" before "materials used in making buildings are"? These are the building blocks of solid spaceplane design!Subscribe! As said above, the Wheesley is specifically designed as a low altitude engine. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. The SR-71 could probably fly higher, but it isn't flying any more. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). Does a plane consume more fuel if it flies at higher altitudes? If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Range with this method is pretty short due to drag. Delta-v budget - Wikipedia Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. This is my current best hi alt plane. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. How to tell which packages are held back due to phased updates. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Imagine that first plane but with the bubble cockpit and the old style round intakes. How do I install mods for Kerbal Space Program 1.1? So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." Really. You are simply running out of atmosphere (i.e. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. 1 Pod outside the level 3 VAB. Now I have a plane that will fly around the world at an altitude of the low-20s. Pasted as rich text. Here's my example of dealing with the situation. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. You can post now and register later. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. Yes. This thread is quite old. - Spamming airintakes didn't help. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. 2.) Paste as plain text instead, If the wings are flat and your plane steadily loses altitude in level flight at a given speed (as most designs will by default), it means you either need to pitch up slightly, increasing the angle of attack and keeping your vertical velocity at 0 by flying up slightly to compensate for the pull of gravity that lift isn't compensating for. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. A destructible memorial to the old Mk. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Any of my search term words; All of my search term words; Find results in. TLDR: You need parts you don't have to make a plane that flies that high. high altitude flight :: Kerbal Space Program General Discussions its rather flat but its a solid surface. Yes. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. Don't be too surprised if KSP's aero model breaks down in edge cases. Or about the same speed but 1000 m higher. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. If it's above the cross-hairs, you need a little less. Why do many companies reject expired SSL certificates as bugs in bug bounties? In the stock atmosphere, the benefits of moving faster outweigh almost everything else. Thanks for asking this, I've been struggling with the same problem in career mode. Arqade is a question and answer site for passionate videogamers on all platforms. Press question mark to learn the rest of the keyboard shortcuts. What are the minimum altitudes for each warp level? Your link has been automatically embedded. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Content titles and body; Content titles only It was meant for low altitude flight. Laythe - Kerbal Space Program Wiki With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. The best answers are voted up and rise to the top, Not the answer you're looking for? All trademarks are property of their respective owners in the US and other countries. All other versions are slower and lower and unstable in turns. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Will post my results. principle. What determines the maximum altitude a plane can reach? Something that I think has become less clear since someone updated the wiki. J-404 "Panther" Afterburning Turbofan - Kerbal Space Program Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. It will be expensive and time consuming. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. Control Sensativty for Planes - KSP2 Suggestions and Development And it's stock, unfortunately. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Grichmann's answer has been the most reliable way I've found to complete these missions. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. As has been said, ISP is nothing to worry about. High altitude (~20km) possible with normal plane engines? 1.) Are you using Stock or NEAR/FAR? I've added more engines, more intakes to no avail.