Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. First, head SE until you reach a big clown face. Stranger Things 3: The Game Walkthrough & Guide - GameFAQs Is the major involved as well? You should already have the Mackerel and Tuna, though. Get the last piece of material you need in here, and then head outside to the workbench. Now we need to head to the Town Hall. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. Take the SW door in the next long hallway. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. It's much shorter. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Hoppers CabinThe doors are closed again. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. "Getting Murray" Stranger Things 3: The Game Part 7 - YouTube Murray's warehouse | Stranger Things Wiki | Fandom By a guy with a plush animal you will find a shooting gallery that takes real money. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. If you attack the woodpile in the central room you can find a Wood Plank. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. This adventure game blends a distinctively retro art . The solution is simplekeep them apart and hit them hard. Now head back to the Scoops Ahoy. How to solve Funhouse Puzzle in Stranger Things 3: The Game Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. There were 5 numbers listed in Murray's computer, starting in 1, 1. Now head back to the aforementioned metal door and enter; you'll start a countdown. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Tuna. In the next area, stock up if you need to for the final fight, then hack the door. Go down the SE path and give that one an answer of 5. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. It's at the end of the corridor. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. In Granny's Cold, Dark Basement, you'll get locked in. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Now move the Mini-Truck again to the 3rd area. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. Just let the timer run out and move forward for now. With that done, your only remaining story quest is back at Scoops Ahoy. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. The power to the elevator is off, which you'll have to remedy. Pick up Antons Note on the floor. Youll need 10 tickets to enter the Funhouse. I played it twice to get 10 tickets, then headed slightly NE of the porta-johns. Enter the wooded door first for a Funhouse Keycard. To the north, you do a similar thing with power switches. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. He will task you with smuggling? I recommend starting from the shows and working your way around clockwise. In here you're not free of enemies, because there are doctors throwing acid. Now head back to the eastern path. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Report the news via the telephone, but before you leave head to the NE. Help us fix it by posting in its. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. Your reward will be some more choice in offensive or defensive gear. The way forward is blocked, so head back into the cabin here and use your keycard to open the previously-locked door. Ivan will help you once you smash up the rats in the adjoining rooms. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Examine the computer and disengage the lock, then head in the door. ALL RIGHTS RESERVED. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Upon entering this room, a floor switch will activate an alarm immediately. You'll receive Gnome #35: Falken. After the Flayer's incapacitated you'll head back to the Russian base. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Now we need to craft the helmet. He'll join your party, netting you: Now, talk to Eleven in the living room. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Tiny #6: Hawkins Square, Hawkins Post, NE end. german property group update; wisconsin state league baseball. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. You'll now have to deal with security cameras and timed alarms. In the SE corner of the building by the vent is your next Gnome #37: Magnum. You'll find the vent in the basement in the NW corner. As you proceed, you'll also encounter tougher machine-gun wielding Russians. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. You'll start in Mike's Basement. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Check Pan-O-Rama. Gnome #35: Name: Falken. On the other side of the wall, you can enter the room that looks similar to activate a trap. . Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). This walkthrough and any content included may not be reproduced without written permission. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. So. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Past the vending machine, youll find a chest containing x3 Random Items. Murray's Garage Kill room time. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. If you dont understand why, 2-Pi-r is basically just the circumference of an object. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. As you try and leave there will be a cutscene. PC: choose Steve as second player. 2023 GAMESPOT, A FANDOM COMPANY. Hand it back to the man in red and hell reward you x5 Prize Tickets. Open the gate with your new-found combination and loop around the house for another chest before going inside. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. The way forward is heading SW past the locked doors, then up to the NE. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. If you're in a similar predicament, you've come to . Time to barricade the windows. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Kill the enemies in here and grab Gnome #39: Deckard. There were 5 numbers listed in Murrays computer, starting in 1, 1. See the seller's listing for full details. Head inside to Petal Pushers. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. June 30, 2022 . I doesn't have to be a detailed floorplan, I'm fine with just a general layout. Inside one of them, youll find a Tunnel Vending Machine. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Examine Antons Note from your inventory and youll learn some information. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Talk to Erica, and then talk to her again outside the loading dock. Now head upstairs. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). Home a Gnome Trophy in Stranger Things 3: The Game *Remember to block! If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . After a bit of boarding up windows, you'll hit a cutscene and head to the mall. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Dont worry, theres nothing hidden down a wrong path this time. Head into the house and you'll get prompted to head outside to spy on Billy. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Northwest of your location by the table is your first Gnome #1 Johnny. And then turn off the power. Get it now. 3. Stranger Things 3: The Game Story walkthrough - TrueAchievements Inside the top one room a chest with a Cattle Prod. Now, travel to Hess Farm. Double-check and mop up any you might have missed now. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. With that done, switch to the Rat, Paper, Scissors quest. Hit the breaker and then the switch to proceed further. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Delisting. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Head to Murray's Warehouse. If you take the wooden door in the other area, youll find a lone Medkit. He'll give you a keycard which will open the door heading SE close to where you started here. Rewards: Hidden Room, Gnome #28: Glenn. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . Proceed onward to the next floor. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Day ----x Its coming. Hub: Murray's Warehouse. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. stranger things 3 game murray's warehouse buttons Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Rewards: Hidden Room, Gnome #42: Samantha. Venture across state lines to Murray's Warehouse. That's everything for the quest thus far. You'll come across a bear on a plinth, and need to find the remainder to proceed. When you can move, take the vent to the east to proceed. Stranger Things (season 3) - Wikipedia All walkthroughs seem to be playing on PS4 and having no problems. Now backtrack to that long hallway, and you can open two of the doors there now. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. To the NE through a wooden door, youll find Robin locked up. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. That'll take another third of his health off, and you'll need to repeat it two more times. Now it's time to get back to the main quest. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Before you leave, head to the very far SE corner of this map. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Youll find the hidden Gnome #35: Falken! Starcourt MallTalk to Erica and shell join your party. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Go there now. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Talk to a man in a convertible, who will need his keys back. If you follow the information below you should be able to acquire the platinum trophy with ease. Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. He helps translate Alexei's instructions on how to close the portal . Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors.